With video games targeting the most vulnerable demographic of them all, it is long overdue that we take these predatory behaviors seriously, and hold companies accountable.In GTA Online players can purchase an Retro Arcade Property and in fact this purchase from Maze Bank Foreclosures is downright essential if you want to host Diamond Casino Heists. Gambling problems are taken as seriously as drug and alcohol addiction. The trouble lies not only within the gaming itself, but the potential of a gaming addiction serving as a gateway drug.
From there, naturally, the downward spiral into heavy spending and addiction is an easy one.
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Especially mobile gaming essentially lives on loot boxes, and thrives within the young demographic: Every kid has a phone, and most of these games are free to download. The bigger story behind the tragedy is that gambling and loot boxes have long been linked, yet gaming companies only show little signs of slowing down. The leading theory is that the boy had previously been in trouble for spending too much money on the game Free Fire, and he was scared of getting in more trouble with his father. The boy was 14, and was found dead in a pond, days after he was reported missing. since we're here though and opened up the conversation already. Gaming, we need to have a talk, but I don't know where to start. Now look at where we are: Even colleagues of mine are paying strangers to boost them in game when their own skills hit the ceiling, and social gaming has become an online matter, where streamers with thousands of followers and daily viewers feel so lonely they commit suicide. This favorite hobby of ours started as an expression of skill and a means to socialize. Gaming and gambling should not be interchangeable, but at times, they feel like one and the same. Now, I understand that business is business, and I'm not naive enough to not know that human lives can be business, but I still believe something needs to change. Is there blame to go around? Sure: Parenting, mental health, education, all of these are factors in limiting a young person's – or any person's – vulnerability, but that's beside the point that the giants steering our favorite industry are purposefully preying on the weak. Now, it's come to the point that a 14-year-old gamer spiraled so out of control, he saw no way out other than suicide. It's bad enough that we, the consumers, are addicted enough to forgive and forget, and flock to Activision's every outing, while its boss certifiably kept rape on the hush-hush. It's bad enough that the industry is rotten with abusive leaders and exploitation. all of you who are preying on teenagers and people with addictive personalities to line your pockets. Yes, your sh*t, and I'm talking to all of you: EA, Activision, Tencent.
Alright, listen up, all you greedy a**holes turning gaming into gambling: A 14-year-old killed himself because of your sh*t.